Originally posted by J0e Musashi
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Wii U - thread 3
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Originally posted by Pikate View PostOh come on, it's FOUR games
Price isn't a big point but I supect that they would sell more VC SNES games if they were ?5 as you would get 2 for a ?10. That said many of the pricing complains are coming from Australia and other countries were the VC is more expensive than the UK.
Originally posted by Nu-Eclipse;Nintendo's handling and implementation of the VC concept has been shoddy at best and piss-poor at worst.
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Originally posted by J0e Musashi View PostIf we look at the currently available SNES VC titles taken from Wikipedia below:
There doesn't really seem like there's that much that you could call bad. At 26 games, it works out to just over two per month. That seems perfectly acceptable to me.
A shambles.
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Obviously releasing the entire range of games on day 1 would be pointless - a big problem with digital storefronts is discoverability, so it makes sense to dripfeed stuff over time in order to sustain interest and ensure titles receive as many sales as possible.
But Nintendo could have made it really cool, with at least 1 new game every week, 'seasons' of certain franchises gaining across the board discounts or staggered releases over the course of 1 month, a Virtual Console email newsletter with sneak previews of what's coming up and mini retrospectives to get people hyped for the latest titles to become available. They could've done all sorts of fun retro crossover stuff, like making episodes of the Mario and Zelda 90s cartoons available to buyers of VC games in those series.
There are absolutely loads of possibilities for fun marketing and consumer engagement stuff that would hardly have been 'asking too much'. In fact, rather than just being nice for the fans, they probably would've helped Nintendo sell more ROMs and make more money out of the whole endeavour!
Unfortunately online services are hardly Nintendo's strong point, so it's all been rather patchy and incomplete.
They've done a poor job of keeping people engaged with the service, which means it probably hasn't made them as much money as they've wanted, so it's received ever decreasing support.
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Originally posted by Nu-Eclipse View PostRemind me why Nintendo couldn't just port over what was already long available on the Wii VC and have that ready for Wii U VC from the off?Kept you waiting, huh?
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Originally posted by wakka View PostObviously releasing the entire range of games on day 1 would be pointless - a big problem with digital storefronts is discoverability, so it makes sense to dripfeed stuff over time in order to sustain interest and ensure titles receive as many sales as possible.
But Nintendo could have made it really cool, with at least 1 new game every week, 'seasons' of certain franchises gaining across the board discounts or staggered releases over the course of 1 month, a Virtual Console email newsletter with sneak previews of what's coming up and mini retrospectives to get people hyped for the latest titles to become available. They could've done all sorts of fun retro crossover stuff, like making episodes of the Mario and Zelda 90s cartoons available to buyers of VC games in those series.
There are absolutely loads of possibilities for fun marketing and consumer engagement stuff that would hardly have been 'asking too much'. In fact, rather than just being nice for the fans, they probably would've helped Nintendo sell more ROMs and make more money out of the whole endeavour!
Unfortunately online services are hardly Nintendo's strong point, so it's all been rather patchy and incomplete.
They've done a poor job of keeping people engaged with the service, which means it probably hasn't made them as much money as they've wanted, so it's received ever decreasing support.
That aside, it's hard for me to argue with everything else you've written.Last edited by Nu-Eclipse; 13-12-2013, 13:04.
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How long could you market the VC as a feature if it was all there on the first day? I agree that they aren't doing it particularly well the way it's currently going, but to put a feature like that out there in one fell swoop is suicide.Last edited by J0e Musashi; 13-12-2013, 15:26.Kept you waiting, huh?
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Originally posted by nakamuraDrip.feeding is not needed for classic games. Upload them all and let people choose what they want.
But the objective is to make money. Dumping hundreds of ROMs onto what is a fairly basic storefront is not a great way of letting people know what's on there. You're not going to be getting the sales that you could if you build hype and release a few games at a time.
Nintendo are too slow, with 1 game every 2 weeks. Dumping them all on there would be more convenient for clued-up individuals like ourselves, but I don't think it's the most profitable strategy.
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Originally posted by wakka View PostBut the objective is to make money. Dumping hundreds of ROMs onto what is a fairly basic storefront is not a great way of letting people know what's on there. You're not going to be getting the sales that you could if you build hype and release a few games at a time.
Nintendo are too slow, with 1 game every 2 weeks. Dumping them all on there would be more convenient for clued-up individuals like ourselves, but I don't think it's the most profitable strategy.[/COLOR]Kept you waiting, huh?
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