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Titanfall (PC 360 Xbox One)

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    #61
    Mark Rubin said this back in April.

    Q: So you see this being a continuing trend? Will PS4, being the easier console to work with, end up getting the better looking games in this launch window?

    A: I don’t know but overall I do know that other companies have been saying that they’re also 720 on Xbox One – BF4 was 720, Titanfall has already said they’re going to be 720 on Xbox One so it seems to be the dominant direction at the moment, but so much can change.
    We will see how much has changed come release.

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      #62
      Originally posted by Uli View Post
      talking of a sequel... how long will the game be playable? will they still provide servers after the inevitable successor will be released? if not the game is an early victim of future online-only games that stop be playable and only remains of of nostalgic value.

      regarding the 720p on Xbox One rumor is there any official source that suggests there is some sad truth to it?
      The cloud servers means that they don't need game specific servers for the games to work now, so they have no reason to pull them other than to be evil.

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        #63
        well, if Titanfall as an Xbox exclusive is going to be 720p native that would be embarrasing, don't you think? they could at least aim for 900p.

        Boris are you suggesting that cloud servers last as long as the game will be played by someone? what does a cloud technically mean? who is running them?

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          #64
          well, if Titanfall as an Xbox exclusive is going to be 720p native that would be embarrasing, don't you think?
          Well HALO 3 was built from the ground up for the 360 and never run in the system native res . TBH the game doesn't look that great in the technical dept , but I wonder how much of that is down to the the use of SOURCE (which is years old ) .

          suggesting that cloud servers last as long as the game will be played by someone? what does a cloud technically mean? who is running them?
          I think they'll be going for as long as the XBox One is before the XBox 2 comes out

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            #65
            the Xbox cloud is based on Microsoft's azure cloud system and is supposed to have enough bandwidth so that every gamer has there own bit of the cloud working for them, its supposed to be smart enough so that it only uses whats required of it too, so as long as the clouds up in theory all games should be supported for the entire life of the console, if there using the cloud.

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              #66
              but Halo 3 improved upon Halo 2 in terms of both resolution and graphical detail. i am sure the game will look great on Xbox One but come on, 720p is not what gamers expect from next gen graphics. we've had this standard for years now, well more or less.

              so all i need is a MS cloud up and running for the game to be working? then why not include a bot mode that let's you play solo too. that's really a strange decision.

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                #67
                Originally posted by Team Andromeda View Post
                Well HALO 3 was built from the ground up for the 360 and never run in the system native res . TBH the game doesn't look that great in the technical dept , but I wonder how much of that is down to the the use of SOURCE (which is years old ) .



                I think they'll be going for as long as the XBox One is before the XBox 2 comes out
                What do you mean by this?

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                  #68
                  Originally posted by Brad View Post
                  What do you mean by this?
                  i explained this above, the cloud only uses what it needs and can spin up a server as needed, where as traditional servers where dumb servers and just sat there supporting only one game, the cloud is supposed to have dedicated space for every gamer on xbox live.

                  for example say in five years time you want to for some reason have a blast on an old shooter with friends, on the xbox 360 this might be a problem as the servers might of been shut down because the player base isn't there any more. the xbox one only uses the serves it needs on an ad-hoc basis so solves this issue of unsupported games.
                  Last edited by Lebowski; 19-12-2013, 15:27.

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                    #69
                    Originally posted by Brad View Post
                    What do you mean by this?
                    The game is being built using a modified version of the Source engine. Which is the tech that powered Half-Life all those years ago.

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                      #70
                      D'oh, that's what I get for skim reading. Didn't notice the transition from commenting about halo 3 back onto titanfall and thought that halo 3 was built using Source!

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                        #71
                        Originally posted by Lebowski View Post
                        the xbox one only uses the serves it needs on an ad-hoc basis so solves this issue of unsupported games.
                        My question wasn't directed at you or the things you're talking about lol.

                        However, carrying on... probably mostly only for platform exclusives I'd say. Multiplatform games won't want to code for more than one kind of server tech. BF4 for example doesn't use the azure servers.

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                          #72
                          Originally posted by Brad View Post
                          D'oh, that's what I get for skim reading. Didn't notice the transition from commenting about halo 3 back onto titanfall and thought that halo 3 was built using Source!
                          No I meant that 360 native res was 720p but custom built games like HALO 3 didn't run at 720p. Also separate from that, is the fact that Titanfall is running on Source which is how many years old now ? . To get the best out of the XBox one I would think you need a custom built engine build from the ground up for the systems and sadly Source isn't that .

                          That said COD wasn't really a stunning looking game when it 1st game out and it took IW a few years to make and create their own custom tech , I guess it be the same for Respawn

                          but Halo 3 improved upon Halo 2 in terms of both resolution and graphical detail
                          Still wasn't running at the 360 native Res and I would like to think that Titanfall will be doing stuff that the last gen would find hard to handle

                          One but come on, 720p is not what gamers expect from next gen graphics
                          Depends . How many Xbox games run at the systems highest res mode of 720P ?, How many PS2 games run its High Screen res (hell how the time it couldn't match DC screen Res) How many PS or Saturn games run in their High Screen res , How many PS3 games run at 1080p ?. So why people expect each and every next gen game to run in the machines high res mode is beyond me .

                          All I will say that even in 720p the likes of Battlefield 4 kill what the last gen consoles could handle and that's a launch game

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                            #73
                            Originally posted by Team Andromeda View Post
                            All I will say that even in 720p the likes of Battlefield 4 kill what the last gen consoles could handle and that's a launch game
                            Indeed ... People do make me laugh when they somehow try and make out because a game is only running in 720p that it is somehow isn't next gen .. The majority of the One titles I have seen so far could not have been done on the 360 with the same textures, particle effects, physics etc, regardless of the resolution, and that includes Dead Rising.

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                              #74
                              guys let's not be nitpicking here. most of us know that most last gen games didn't manage native 720p, but nearly all of them ran 600p and above. let's better talk about a jump in graphical fidelity. sure Titanfall on Xbox One will outshine the 360 version - would be an embarrasment if it didn't. but even smartphones screens are 1080p nowadays and Full HD is the TV standard for many years now. especially shooters with big maps can benefit a lot from a jump in resolution. it's lame because even my PC with a crappy GTX650 card runs Crysis 3 in 1080p at medium settings with decent fps.

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                                #75
                                but even smartphones screens are 1080p nowadays and Full HD is the TV standard for many years now. especially shooters with big maps can benefit a lot from a jump in resolution
                                640x480 was the TV standards for years wasn't it , but there's a whole host of consoles that couldn't run games in anything close that the screen res . I don't think its that big of an deal while it upscaled decently

                                it's lame because even my PC with a crappy GTX650 card runs Crysis 3 in 1080p at medium settings with decent fps.
                                People always say that about PC games . Like I said before I never thought anything less of my DC becasue Quake 3 on the system couldn't match the PC screen res or 60 fps , never thought the 360 was let down because it couldn't handle Half Life 2 at the screen res or the 60 fps (that even my old **** PC could coupe with)

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