Cyberpunk 2077: Phantom Liberty — Official Teaser
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Tencent Buys Part Of Ubisoft
Tencent acquires a 49.9% economic stake with 5% voting rights in Guillemot Brothers Limited
Tencent’s investment in Guillemot Brothers Limited amounts to €300 million (€200 million share acquisition and €100 million capital increase), at an implied valuation for Ubisoft of 80€ per share [1].
In addition, Tencent is providing Guillemot Brothers Limited with a long-term unsecured loan to refinance its debt[2] and provide additional financial resources that can be used to acquire equity in Ubisoft.
Guillemot Brothers Limited remains exclusively controlled by the Guillemot family. Tencent will not be represented on its Board of Directors and will not obtain any consent or veto rights over the business.
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Originally posted by QualityChimp View Post
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Originally posted by Cassius_Smoke View PostThey should just get rid of standby and only have energy saver. It works basically the same now as I understand.
Either way, it's a good opportunity to look at power consumption!
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Sony Interactive Entertainment representative director and deputy president Masayasu Ito to retire
Lin Tao to replace Ito.
"Ito oversaw hardware engineering and operations for Sony Interactive Entertainment, and played an integral role in the planning of various PlayStation hardware over the years, including PlayStation 5 and PlayStation VR. He has worked for Sony Interactive Entertainment since April 2008, and before that at Sony Corporation for nearly 11 years.
According to Bloomberg, which cited people familiar with the matter, Ito’s resignation is due to reaching retirement age, and he will simultaneously resign from Sony Group as a whole."
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How God of War Ragnarök's Level Designers Made Dwarven Realm Svartalfheim Larger Than Life
"The exclusive footage I watched of the dwarven realm, Svartalfheim, provided me with more than enough insight into the depth and complexity of Ragnarök’s world. Lead level designer James Riding and level designer Jon Hickenbottom spoke with me about their experience crafting the points of interest, with the former saying, “We wanted to evolve the gameplay in the level spaces – more variety and verticality. In Svartalfheim, you’ve got a lot of places that you go to all within one realm. It’s so much content.”"
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Revealing the evolution of the Firewall franchise for PlayStation VR2
Firewall Ultra is the next evolution in the Firewall franchise. We’re taking advantage of the new features that the PS VR2 has to offer, and we’re excited to give you a sneak peek into how we’ve used some of those features for Firewall Ultra.
Set 5 years after the original game, the contractors and locations you’ve grown to love have evolved and moved into the next generation. Since PS VR2 offers a much higher level of visual fidelity with 4K HDR, we’ve completely remade all character models. The maps have also seen a complete overhaul, with new areas and new textures. There will also be new locations and contractors, but it wouldn’t be a Firewall game without the weaponry and equipment, which also feature a much deeper level of customization.
We’ve been listening to our community over the past four years, and we’re proud to announce that you’ll be playing Firewall Ultra on dedicated servers. We’re also adding rounds to the game, so each match will now be the best of three, and we’re adding an entirely new PvE experience. Plus, we have future content planned post-launch such as new contractors, maps, and weapons.
On top of all that, Firewall Ultra utilizes new PlayStation VR2 Sense Technology features like eye tracking, which enables you to intuitively swap weapons and bring up HUD indicators through cameras built into the PS VR2 headset. If you haven’t already, make sure you check out our announcement trailer for a first look of what’s on the horizon for Firewall Ultra.
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Originally posted by Neon Ignition View Posthttps://www.eurogamer.net/ninja-feig...his-big-return
Not remotely surprising and it remains depressing that some YouTubers are held up so high to begin with considering the incredibly weak content to begin with
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Originally posted by Neon Ignition View Posthttps://www.eurogamer.net/ninja-feig...his-big-return
Not remotely surprising and it remains depressing that some YouTubers are held up so high to begin with considering the incredibly weak content to begin with
He said he was going away due to burnout, and people assumed he had a mental health issue. Then he comes back and people are angry that he doesn't?
Did he at any point say he had one?
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