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Zelda: Twilight Princess - Wii

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    i finished it at about 57 hours.
    i got all the insects mostly through luck, and all the heart peices, but didnt bother searching for poes at all.

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      65 hours to collect everything, bar 8 remaining poes. Will find them all one day

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        Originally posted by Extra Terrestrial View Post
        I apologise for barging in this thread but just how long does Twilight Princess take to finish? I'm not worried about being a completionist and go off to collect every heart piece or any other optional items side quests; I just want to enjoy the adventure from the opening sequence to the credits.

        I'm not a very big fan of Zelda - I haven't enjoyed the 3D outings quite as much as the enchanting LTTP - but with the severe lack of Wii games at the moment and my Xbox 360 being sent off to the repair centre, I'm in the mood to start a long-ish quest.

        Thanks to whoever helps.


        I wonder if Ady has moved on from the glitch issue too.
        There should be lenty o indications in this thread something lik 40 houtrs. I put in over 100 exploring and messing around - not that there as anything substantial to mess around with - but I didnt want it to finish.

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          Originally posted by Extra Terrestrial View Post
          I wonder if Ady has moved on from the glitch issue too.
          Yeah, I did. It turned out to be a pedantic item-management issue.

          I've finished the game now. It was very nice, but I must say that overall, the game didn't knock me back in quite the same ways as previous Zeldas, though I understand it's more to do with the fact that (like many here), I've played Zelda for years. If this was my first Zelda game, I know I'd be amazed.

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            Finally got this Thursday. As a confirmed, utterly unrepentant Zelda fanboy, it fully justified my Wii purchase. Put in 11 hours so far, and it's the dogs as far as I'm concerned. Every Zelda game I play always comes at a fortuitous or important stage of my life, and with the end of college neigh, I'm lazing about with this and Fruits Basket manga and all just feels well - only hope it maintains the excellence.

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              Originally posted by nietzschedancing View Post
              Finally got this Thursday. As a confirmed, utterly unrepentant Zelda fanboy, it fully justified my Wii purchase. Put in 11 hours so far, and it's the dogs as far as I'm concerned. Every Zelda game I play always comes at a fortuitous or important stage of my life, and with the end of college neigh, I'm lazing about with this and Fruits Basket manga and all just feels well - only hope it maintains the excellence.
              I'm the complete reverse of this - similarly I am a massive Zelda fan, have all of the previous generations titles, but with TP however I felt it was a rather disappointing, overrated effort.

              Don't get me wrong, it was a good game to experience, but I was left wondering when I was going to see that sparkle from OoT and sadly I never did. Perhaps my time with the game was hampered by the lazy visuals - be under no illusions, the Wii is a family console first and foremost which I'm sure the vast majority of you are aware, nintendo never tried to target the hardcore gaming market with it, instead they tapped into a new audience at the same time as exploiting their primary audience - KIDS! Lets be honest here, how many pre teens/mums and dads that AREN'T of the video game generation are likely to give a **** about how uninspiring a game looks?

              My years of PC gaming and time spent with the 360 have sadly spoilt me and I cannot forgive primitive and dated graphics in a world of High Resolution, where a video game can transport you to various experiences and generally make you believe what you are playing is something quite special - a control method gimic will wow you for all of a day or so and after that, what then? A clear plastic box with a **** inside it can be the most fun in the world to just pass to each other round a room, but would you want to stare at it all day?

              Getting back to the actual gameplay element now, I think it needed to be alot longer, as well as return to the series roots a little more - the epic struggle between link, zelda and ganondorf just wasn't there as we were led to believe it would be, many years before the game was released.

              Basically, for what is there, its not bad, far from it, but its also far from perfect and in my opinion at least, all the game of the year awards it got were totally unjustified.

              Comment


                Originally posted by Daragon View Post
                Don't get me wrong, it was a good game to experience, but I was left wondering when I was going to see that sparkle from OoT and sadly I never did. Perhaps my time with the game was hampered by the lazy visuals - be under no illusions, the Wii is a family console first and foremost which I'm sure the vast majority of you are aware, nintendo never tried to target the hardcore gaming market with it, instead they tapped into a new audience at the same time as exploiting their primary audience - KIDS! Lets be honest here, how many pre teens/mums and dads that AREN'T of the video game generation are likely to give a **** about how uninspiring a game looks?
                Why some people are still spewing this crap? I'm getting so ****ing tired of this "I'm soo hardcore" crap, especially when NTSC-UK's definition of "hardcore" seems to mean these days playing FPS's and GTA clones in HD-resolution, and mocking Wii games. Everybody knows that TP was quick-n'-dirty Gamecube port, and everybody knew that it wasn't graphically improved at all. Wii can push really really nice graphics when properly used (examples; SMG, Brawl, Dewy, RE:UC).
                Last edited by elkatas; 02-05-2007, 22:11.

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                  Originally posted by elkatas View Post
                  Why some people are still spewing this crap? Everybody knows it was Gamecube port, and that's it. Wii can push really really nice graphics when properly used (examples; SMG, Brawl, Dewy).
                  We're not discussing any of those games though are we - the focus here is Zelda: TP - visuals will ultimately count for or against a title like this. I know its a gamecube port, I'm not arguing against that, BUT there should have been at least some effort spent in sharpening the visuals that were there and generally tidy it up a bit, most multi platform ports at the very least have something going for them in that respect.

                  Comment


                    This game is fantastic...the artwork is the best you'll find anywhere and the graphics are a little blurry but still manage nail the Zelda look and feel.

                    As for questions over the games length....it's by far the largest/longest Zelda title ever to have come out of Mr Miyamoto's studio and TBQH...if it were any longer would start to drag.

                    Top.Game.

                    Comment


                      Originally posted by Daragon View Post
                      We're not discussing any of those games though are we - the focus here is Zelda: TP - visuals will ultimately count for or against a title like this.
                      Complaining about game is fair and it is fairly obvious that TP is outdated in some parts. But your rant was mostly against console and its customer base. This "Wii is for kids and all its users are kids" crap isn't funny, especially when Nintendo's platforms have highest average age for customers.
                      Last edited by elkatas; 02-05-2007, 22:18.

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                        Originally posted by elkatas View Post
                        Complaining about game is fair and it is fairly obvious that TP is outdated in some parts. But your rant was mostly against console and its customer base. That I can't honestly understand.
                        Both points are somewhat linked to the game, even its remotely. I can appreciate that my "rant" as you call it might not have been to your taste, but from my perspective, the game failed to deliver, and that was partly down to the limitations of the machine.

                        I will make no excuses for my thoughts, I expected more from both game and console and was disappointed. But as I say, what is there is good, just not perfect like it should have been.

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                          Originally posted by Daragon View Post
                          Both points are somewhat linked to the game, even its remotely. I can appreciate that my "rant" as you call it might not have been to your taste, but from my perspective, the game failed to deliver, and that was partly down to the limitations of the machine.
                          How it was limited by machine when designers consciously decided that they wouldn't improve graphics? Maybe leaving TP to Gamecube state was poor decision, but its designers fault, not Wii's.

                          EDIT: And sorry that I edited my answers after you had answered. Not my intention.
                          Last edited by elkatas; 02-05-2007, 22:22.

                          Comment


                            Originally posted by elkatas View Post
                            How it was limited by machine when designers consciously decided that they wouldn't improve graphics?
                            I was never aware of such a point, I merely assumed that they couldn't work on the visuals on that simple fact - that it wouldn't be possible, not because they couldn't be arsed to. When one game is ported from a weaker system to a "supposedly" more advanced one, you come to expect alterations in more than just control and in which hand your guy happens to hold his sword and shield.

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                              Originally posted by Daragon View Post
                              I was never aware of such a point, I merely assumed that they couldn't work on the visuals on that simple fact - that it wouldn't be possible, not because they couldn't be arsed to. When one game is ported from a weaker system to a "supposedly" more advanced one, you come to expect alterations in more than just control and in which hand your guy happens to hold his sword and shield.
                              Well, that's OK then. But amongst the Nintendo fans it was well known fact for long that Anouma and comp decided that they wouldn't improve graphics, and would concentrate on polishing dungeons and making Wii controls work.

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                                For me, Twilight Princess was more of a 'Best Of...' rather than a defining addition to the Zelda canon, but as I've said before, I think this is largely due to familiarity breeding contempt (as it were).

                                Originally posted by Daragon View Post
                                Perhaps my time with the game was hampered by the lazy visuals - be under no illusions, the Wii is a family console first and foremost which I'm sure the vast majority of you are aware, nintendo never tried to target the hardcore gaming market with it, instead they tapped into a new audience at the same time as exploiting their primary audience - KIDS! Lets be honest here, how many pre teens/mums and dads that AREN'T of the video game generation are likely to give a **** about how uninspiring a game looks?
                                /sigh

                                I don't know where to begin, frankly.

                                First of all, how do Zelda's 'uninspiring' visuals translate to Nintendo not trying to target hardcore gamers? Are you trying to suggest that Nintendo didn't soup up the graphics because they wanted the game to appeal to non-hardcore gamers? That doesn't make any sense! Since when did 'hardcore' mean 'graphics whore' anyway?

                                I thought the visuals were good for a last-gen game. It would've been nice to see the game actually use the Wii's as yet largely untested graphical potential, but hey, I was too busy enjoying the actual game and the new "gimmicky" control scheme to lose sleep over the lack of HD.

                                My years of PC gaming and time spent with the 360 have sadly spoilt me and I cannot forgive primitive and dated graphics in a world of High Resolution, where a video game can transport you to various experiences and generally make you believe what you are playing is something quite special
                                It doesn't sound like we're even talking about the same game here. You make it sound as if TP had ZX-Specturm graphics or something. Also, in my experience, cutting edge video technology isn't necessary for creating special and experientially arresting video games. (It's certainly not the be-all-and-end-all anyway).

                                A clear plastic box with a **** inside it can be the most fun in the world to just pass to each other round a room, but would you want to stare at it all day?


                                Getting back to the actual gameplay element now, I think it needed to be alot longer, as well as return to the series roots a little more - the epic struggle between link, zelda and ganondorf just wasn't there as we were led to believe it would be, many years before the game was released.
                                Longer!? If that game was any longer, I would've got bored of it. I thought it lacked a sense of urgency, and the ending was somewhat underwhelming as well, but I did enjoy it (even though I was getting to a point where I just wanted it to end).

                                Also, something's been bugging me. Since I've started playing Okami recently, I've noticed a disturbing number of similarities. Not just the borrowed Zelda mechanic and the use of a wolf, but other things as well:


                                For instance, both games feature a 'dungeon' which has you collecting ingredients.

                                Both games feature moving platforms controlled by windmills that have to be 'blown' into action.

                                Both games' stories revolve around a land covered in darkness.



                                There are others, but that's all that's coming to me now. They may seem like small points, but the fact that both games came out around the same time and feature very similar elements is interesing; who copied who (if anyone), or is it just a very spooky co-incidence?

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