Originally posted by Mardigan8
View Post
Announcement
Collapse
No announcement yet.
God of War 2
Collapse
X
-
Far, FAR too many instant deaths for my liking. I threw my controller in rage today on one of them, the one with the lift and spiked ceiling. At least three times I made it to the bottom and died because when I pressed R1 to grab the door, Kratos did the little grab animation and missedI was not a happy bunny.
Comment
-
Originally posted by Prophet Hero View PostThat was one of the sections that I didn't like for exactly the reasons you outlined, MattyD. Whilst I don't suffer from games rage (I've never thrown a controller in my life; I'm inert) I can certainly empathise with your feelings.
Comment
-
Alright, I persevered and completed that part. Glad I did - AWESOME boss battle GET! Not to mention some (more) boobies
It wasn't that the 'puzzles' in that section were difficult for me to work out, just that the trial-and-error needed to work out the solution reeked of bad game design. I think when they come up with this stuff they forget that the players will only have spent a few hours playing the game, rather than the months spent by the testers and designers prior to designing that stage. This is why some games end up too hard whilst others end up with obscure puzzles; in this case perhaps, it's a bit of both.
People aren't able to psychically intuit what the designers intended and need at least some subtle suggestion of what's expected of them. The suggestive camerawork and built-in environmental signposting were one of GoW's strengths but in this sequel they seem to have been forgotten in places.
Comment
Comment