I think I only mentioned it because that they do sneak them up on you, most of the cutscenes are an excuse to take a break from the action then they suddenly have one with a QTE.
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Bayonetta [PS3/360]
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Originally posted by Sketcz View PostI second Yakumo's comment - though perhaps start on Easy, not Very Easy.
Consider it a practice sessions for the real game. It should also allow you to unlock various moves and so on.
Originally posted by Sketcz View PostRight now my only gripe is that I can't set cinemas to "off", since it's a pain in the ass pausing, waiting 5 seconds, then selecting to skip.
Edit: too slow
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Originally posted by Atticus View PostFinished this last night. Got to say the production values and fun factor in this game are out of this world. Not sure whether I want to spend time going through it all again on hard but while it lasted it was a blast.
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I thought Hard and Climax modes more enjoyable and certainly more rewarding than Normal and say that as some one who's ordinarily genuinely rubbish at these kinda games. I know Normal initially seems hard enough, but the rate one's skill improves is incredible and follows a sharper trajectory than the steep learning curve. It's much like Trials HD in that sense - stuff that seems impossible is soon overcome.
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Originally posted by C' View PostRT+Back instantly skips any cutscene.
I presume R2+Select is the equivalent for anyone on PS3.Originally posted by plopboy View PostYou know you can hold down RT+LT+back or R2+L2+Select to skip the cut scenes rather than going into the pause menu?
Edit: too slowWas it listed in the manual? I gave it a quick skim but didn't notice this.
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Originally posted by plopboy View PostNon stop climax is the real game with no Witch Time, where you have to rely on what you have learnt by using Witch Time.The last boss was surprisingly easy.
I played The Vestibule on non stop climax difficulty and got slaughtered. Practice makes perfect I guess :P
I love this game. The only negative (and this is a major issue for me) is the Space Harrier-alike levels, and they could easily have fixed that for me by allowing me to negate the Y-axis controls . Pressing down to go up? Madness I tell you, madness.
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Originally posted by kingmobster View PostThe only negative (and this is a major issue for me) is the Space Harrier-alike levels, and they could easily have fixed that for me by allowing me to negate the Y-axis controls . Pressing down to go up? Madness I tell you, madness.
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they should give you an option to change every control but to me pressing up to go up would make it unplayable (and its pretty dreadful as it is imo)....
thats why i am still crap at 'angel attack'...remember it being super frustrating on dead risings photography intro too.
my bugbear with the controls is I want lock on on LB not RB.
have done it on hard now....taking a break before doing a mop up of the collectables and alfheims and then a climax mode play thru.
off to the darksiders first play
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