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Psyvariar 2: The Will To Fabricate

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    okay, so i really don't have anything in the way of tactics to add here (sorry!), but this (and my dc) turned up with my parents (the stuff's been waiting at their house, thanks to my no longer trusting the royal mail to get parcels to me at my place ) today.

    in the immortal words of kang (or possibly kodos), holy flerking shnit! the music's absoutely gorgeous, the graphics are stylish as anything and pin-sharp, the art design is *stunning*... i'm so completely blown away by this. i also suck at it *so* much. having to move to keep spinning *completely* throws me (the dc pad doesn't help)... i've gotta admit, i'm not in the most concentratey shooter mood (and have had big fun with the shooting type mech anyway), so hopefully tomorrow (or later) will see me actually get to something harder than 1-A with the five ascetics... but yeah, wow. big wow.

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      Originally posted by Papercut
      I think the trick is not to sit dead center of the boss when levelling up, so that you damage him less and he lasts longer. Saur pointed that out to me

      I don't really have this boss sorted though.
      Ah,yes,i watched more carefully the video and figured it out.Same principle applies to the second boss, which is still a pain to properly do...aside that,i need to understand the second form of fourth and fifth bosses ft:

      R

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        Originally posted by karlidog
        ...(the dc pad doesn't help)...
        I couldn't agree more. Whilst I really loved the control method of Psyvariar on the PS2, it obviously turned me into a lazy bastard when it came to working a d-pad. I find my enjoyment of Psy 2 tempered by the fact that my thumb just won't be as nimble as I want it to, and after a few minutes of rolling, it just plain hurts. So, do you guys know for sure if it would be easier with a Stick? Using the D-pad, I can just about buzz near 600-700 with the 5 aesthetics on the first level every time, but I know I could do better if it was a similar set up to the ps2 controls.

        But seriously, the bit of bone I can feel at the mid-joint of my thumb is now throbbing

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          To stop your bone throbbing, grab yourself a proper stick to waggle.
          Yes, the stick is much easier for this game.

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            Originally posted by charlesr
            Yes, the stick is much easier for this game.
            So long as you know how to use one.

            One hour of using a stick and I still couldnt beat my top score for level 0 with the pad, so I have basically given up on this.

            I just always feel like I am battling the control system when I play.

            Maybe if I had more experience with a stick it would work better, but even then there is something that just plain feels wrong about having to shake the stick while trying to avoid bullets.

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              Heh. True enough. I should perhaps rephrase that as "I find it much easier with a stick". I can't use the pad for this at all.

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                Get yourself a good stick man - I use one that's loosened off so that there's no resistance from the spring, you can start a spin with next to no movement and keep shaking while moving with precision. I cannot stand the control system included in PS2 Revision now (and I loved it before) - the whole technique of point blank buzzing is lost if you can just sit your ship in position and hold a button.

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                  I'm still hoping the Xbox/PS2 version will have a spin button like Rob said I find it hard to be virtually pixel perfect while wiggling left and right.

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                    Pad for me too - I tried using my stick, but looked as if I was having an episode.

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                      Originally posted by davidholliss
                      I'm still hoping the Xbox/PS2 version will have a spin button like Rob said I find it hard to be virtually pixel perfect while wiggling left and right.
                      Mate its been said many times before....

                      The way the spin is implemented in Psy and Psy2 are completely different, In this second game you don't need to constantly wiggle left/right or up/down you do it once and then hold the direction.

                      Adding an actual spin button would negate the whole point of the buzz aspect in this game.

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                        Originally posted by Kron
                        Adding an actual spin button would negate the whole point of the buzz aspect in this game.
                        In that case the same is true for the original too.

                        The buzz methods are not *that* dissimilar. The only change is that you can hold a direction instead of constantly wiggling now. This isnt exactly any help when you are bullet dodging - you are better off wiggling unless you can use the edge of the screen (as you can maintain a better position that way).

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                          Originally posted by rjpageuk
                          Originally posted by Kron
                          Adding an actual spin button would negate the whole point of the buzz aspect in this game.
                          In that case the same is true for the original too.
                          true.

                          I'd give the stick another chance, it really is easier once you've got used to it.

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                            There are 3 speeds on the stick now instead of 2.

                            Normal movement = medium
                            Rolling + normal movement = slow
                            Rolling + shaking = fast

                            There is also the point blank element where you can get an instant shield regardless of Neutrino position on any colour (except red Neutrino) by buzzing an attack dead on it's origin with very small moves to keep the spin.

                            The roll button was included before as a helper to people who dont have sticks, Psyvariar is an arcade game so it's control methods have been designed with sticks in mind. Other shoot em ups dont have techniques involved for just moving your character, but once learnt the techniques improve your game loads. I used to play Revision with the roll button method and realise now that yes it is an easy way to play but now find the game is a lot better if you learn how to control it as intended as some of the movement you can do with the roll button in play is pretty unfair, you're cheating yourself and the game.

                            (such as hanging in front of enemies while rolling instead of using skill to catch the point blank buzz as it happens - which makes you feel like Neo)
                            In a bit I'm definetly gonna start rinsing Revision again - I feel like I've finally learnt how to play Psyvariar!

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                              I've been playing with the pad and have had no problems at all (not too far off 1550 now on Area 0.)

                              I've tried playing with my DC stick but no matter how much i practice i can't get anywhere near my pad score. I just feel so much more comfortable playing with the pad than the stick.

                              Comment


                                I do agree that a roll button is basically cheating the game. I felt just as much when I was playing revision really. However on the other hand, unless you are going to play with a stick it is just about impossible to get any decent scores out of the game.

                                This is fair enough, as thats what the game was designed around. Unfortunately for those of us out there who struggle with using sticks, it pretty much makes the game impossible to play properly. Because I cannot roll well I cannot learn any decent methods on any of the bosses, or indeed play any of the rest of the game properly.

                                Personally I wish the rolling concept wasnt in the game at all - the rolling button on revision effectively negated the rolling aspect of the game (as you just permanently rolled, unless you were controlling your buzz) and as far as I was concerned it was all the better for it. I had enough on my plate learning to properly buzz the various attacks of the enemies/boss without having to worry about rolling on top of that!

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