The dream levels in Max Payne. I thought they worked very well as nightmare levels, with the constant crying of the baby and the blood pathways, but they just dragged on, and were very annoying. I suppose they did help to show how Max blamed himself for the death of his family.
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Originally posted by TigOriginally posted by cyemonkeythe bits in zelda mm were you had to roll around as a Goron especialy the last one fiddeley and anoying. totaly spoiled the end of the game for me spent hours getting through this Arghhhhhhh. one slip and your back at the begining of a long anoying section Monkey ball has nothing on this.
Well it wasn't.
And do you mean the last last goron bit that you dont have to do to finish it the one to become super zelda because that was the only one that gave me any problems
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Originally posted by chosen_one666The dream levels in Max Payne. I thought they worked very well as nightmare levels, with the constant crying of the baby and the blood pathways, but they just dragged on, and were very annoying. I suppose they did help to show how Max blamed himself for the death of his family.
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The n64 analog stick had an annoying habit of grinding itself down when the pad got old, creating a white powder type residue around the anolog stick. this makes the analog part unresposive and prone to sticking, shareing a flat with a bunch of goldeneye and iss manics also helped contribute to the death of my pads.
oh and snorting coke while playing games can also contribute to this problem
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Originally posted by rjpageukI thoroughly enjoyed Half-Life all the way through up to the alien levels at the end.
I spent about an hour on them before turning it off and never going back to it - I hope the end sequence wasnt great!
PSO Dreamcast - The lava levels (2nd or 3rd area), really boring and unimaginitive compared with the opening jungle sections and the later watery levels.
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Originally posted by AdyOriginally posted by JayOriginally posted by cyemonkeyTry it with a n64 pad full of that weired white powder stuff around the anolog stick.
Jayft:
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Originally posted by jassi singhOriginally posted by AdyOriginally posted by JayOriginally posted by cyemonkeyTry it with a n64 pad full of that weired white powder stuff around the anolog stick.
Jayft:
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Try it with a n64 pad full of that weired white powder stuff around the anolog stick
I was never sure if I believed that, or just agreed with the other poster here that it was the stick grinding itself away.
Anyone going to taste theirs and tell us?
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Just thought I'd bump this (how self-indulgent of me).
I just thought of another example; the submarine level in Viewtiful Joe. The one with the torpedos that keep coming in from the right. By no means difficult, but annoying and quite fiddly.
Then you have the stupid puzzle where you have to hit the three buttons to light them up (just after Joe S-L-O-W-L-Y drops into the section).
I simply could not wait for that stage to be over and done with. I love this game to bits, but that level just got on my tits (what a rhyme).
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