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    Originally posted by fuse View Post
    If you can find a free Japanese proxy to route your internet traffic through you might have some joy, but I don't know if even after that and downloading it, it checks the console region when you try to run. I would love it if someone could test this out...
    well if it is anything like the old xbox games the region coding is built straight into the main executable file of the game you are playing, so having the game as a download copy is probably no more region free than the game would be on disc.

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      Makes sense, no susprise either

      My real worry would be if they go one step further and require you to be online via the proxy to boot the game after you've downloaded it. Kinda like with Indie games.

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        Now I'd like to think I'm not a particularly dull individual, but that Gyromancer game confuses the utter **** out of me.

        The tutorial is next to useless and I've no idea what's going on - I get the feeling its been thrown together really and at 1200 Points it's not a good idea to baffle your consumers from the offing if you want them to splash the cash
        Last edited by Spatial; 18-11-2009, 13:41. Reason: bad grandma

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          Also a Gyromancer map pack add on, day 1?
          240 points ontop of 1200, dare I say could it have not been included.

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            Originally posted by Spatial101 View Post
            Now I'd like to think I'm not a particularly dull individual, but that Gyromancer games confuses the utter **** out of me.

            The tutorial is next to useless and I've no idea what's going on - I get the feeling its been thrown together really and at 1200 Points it's not a good idea to baffle your consumers from the offing if you want them to splash the cash
            Reading the review at Ign the game sounds simple enough, its like Puzzle Quest with a bit of Pokemon thrown in aparently.

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              I thought it would be too - match the gems into lines of three or more and away you go.

              Except I have no idea how the game decides whether to dish out damage or not. It's totally confusing to me and if an XBLA game can't convey it's mechanics to you quickly and simply then it's not got much of a chance.

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                This is what happened.
                Downloaded Gyromancer and was impressed by presentation, went and did tutorial ah match 3 etc ok that's fine. Went to story mode fought with Cait Sith, matched quite a few lines and made a lot happen. Then looked at my energy bar hmmm I'm almost dead lets take a look at Cait Sith full health? Matched 3 and died, begs the question was I actually killing myself???
                Deleted, 1200 points saved.
                Take it the whole point is to match 3 and get enough power for actual attacks, personally I do not see the appeal in puzzle quest or this style of puzzle game hybrid, they are lost to me.

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                  I loved Puzzle Quest and it was that games simplicity that helped draw you in (only for you to find that the AI was a cheating so and so when it wanted to be, but by then you were already hooked).

                  This I just couldn't get what's going on - there just didn't seem to be anyway of triggering special attacks, gem patterns seemed to have totally random effects and the game was throwing red zones at me when I rotated certain gems with no real explanation of what was going on (I managed to figure out that's the area of effect).

                  Also the fuzzy TV screen effect is also REALLY out of place when you let it choose the move for you. A fantasy puzzle game with screen static effect...

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                    I just had a quick go at gyromancer, its even simpler than Puzzel Quest actualy.

                    You simpley match up the coloured gems and once your attack bar is full there is an attack gem placed on the board, you then match gems up to the attack gem and deal damage, there are a few other things to know, such as how each monster you use in battle has an affinity for a certain colour gem that makes its attack bar grow quicker in battle but as far as basics go thats about it really.

                    Its typical Pop Cap style stuff really, simple and adictive fun, even though there isnt much skill required.

                    Also the fuzzy Tv effect is due to the game rewinding, its not letting the game choose a move for you
                    Last edited by rmoxon; 18-11-2009, 14:57.

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                      Originally posted by rmoxon View Post


                      Originally posted by rmoxon View Post
                      its even simpler than Puzzel Quest actualy.
                      Wouldn't know, never played Puzzel Quest actualy.



                      All I know is that it was lost on me and didn't do a good job of explaining things. Perhaps I'm getting old though, so who knows.
                      Last edited by Spatial; 18-11-2009, 15:20.

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                        Any news on Doom II?

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                          It's gone very quiet since QuakeCon this year when it was shown off.

                          Serious Sam HD is apparently finished though. It's out on PC on 24th November so the XBLA version will probably be some time near then.

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                            Winter Xtival line up is on xbox.com
                            Peggle 400 points and Death Tank 800 for deal of the week next week and some other offers.

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                              I will buy Death Tank then. Already have Peggle, pity Peggle Nights add on wasnt reduced, though it is only 400, come on, make it 240, I'd bite your hand off MS.

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                                Peggle Nights is more than worth 400. There's as much content as Peggle has.

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