I think VR needed a killer app but now it needs a train of them. The attention, buzz and newness around it are gone and it needs a chain of compelling reasons to own a headset. It's pretty much the Xbox conundrum and as great as Alyx was it failed in terms of making VR click which is why it coming to PSVR2 would be nice but it wouldn't move the needle. VR is left to the smaller devs who can justify the small budgets and scale, with PCVR leading the push I think that lack of a big investor software maker has been instrumental in throttling its success. This is where Sony should have come in, they can make the games, drive the popularity of the device and that in turn push the others to compete and third parties invest etc but instead support would make Kinect blush when it comes to the kinds of companies and IP it needs behind it. Too much time has past, Sony spent 6 years developing PSVR2, announced it over a year before it launched and now its been out three months and even from them we're still waiting for even a hint of a second title from them. I'm sure indie titles will roll out all through the PS5's remaining lifespan and I'm sure I'll inevitably end up picking one up at some point but we've done this dance too many times now with both VR and particularly Sony supplemental hardware to not know the script.
It's frustrating, deeply frustrating but for VR the road feels like its going to become a device akin to owning a steering wheel or flight stick. Enthusiast support only.
It's frustrating, deeply frustrating but for VR the road feels like its going to become a device akin to owning a steering wheel or flight stick. Enthusiast support only.
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