Announcement

Collapse
No announcement yet.

Retro news too small for its own thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    I’ve had it on good authority that a considerable amount of the Patreon for some retro game YouTubers is down to people wanting advance viewing of their videos to find out what they’re going to talk about to buy up and flip resell once it gets released to public - especially big ones like Metal Jesus. Bonkers that it can have that kind of impact really.

    Comment


      Interesting, I hadn't considered that but it makes complete sense. It's essentially buying the right to front run the market.

      Comment


        How would that be effective with Metal Jesus? I haven't watched his channel in over a year because every hidden gem was common crap.

        Comment


          Originally posted by Yakumo View Post
          How would that be effective with Metal Jesus? I haven't watched his channel in over a year because every hidden gem was common crap.
          Usually he’s got somebody on who owns a game shop and the choices alternate between fairly middling RPG type things that the shop has probably got a few dozen copies of (it was really obvious on some old ones) and his own picks which tend to be really mediocre worthless games nobody cares about that aren’t hidden and certainly aren’t gems. And him going “huh!”.

          Comment


            Originally posted by Hirst View Post
            Usually he’s got somebody on who owns a game shop and the choices alternate between fairly middling RPG type things that the shop has probably got a few dozen copies of (it was really obvious on some old ones) and his own picks which tend to be really mediocre worthless games nobody cares about that aren’t hidden and certainly aren’t gems. And him going “huh!”.
            Lol, your comment reminded me why I unsubscribed from his channel 😂

            Comment


              Originally posted by Yakumo View Post

              Lol, your comment reminded me why I unsubscribed from his channel 😂
              I never had him subscribed but I’d occasionally see the hidden gems ones out of vague interest but at some point you start noticing how many times he responds with “Huh! Interesting!” like he’s not even really listening and it starts to drive you up the wall. It’s to the point now where I’d actually be put off from doing a similar style of video, he’s kind of spoiled it for everyone.

              Comment


                SOTN Mega Drive work in progress demo!

                Comment


                  Looks nice! MD homebrew development has really gone nuts in the last few years.

                  Comment


                    Originally posted by Hirst View Post
                    Looks nice! MD homebrew development has really gone nuts in the last few years.
                    It sure has. There's so much good stuff coming out on the console.

                    Comment


                      Keeping on the SotN topic, Meduza Team have released their "Ultimate 1.0" patch for the Saturn version of the game.



                      I saw it being talked about as the definitive way to play the game, mainly as it contains all of the Saturn-exclusive content, is fully translated, and uses the 4mb RAM cart to improve the loading and performance, cleaning up the much-blighted transparency issues and so on and offering some general QoL stuff.

                      ... watching it I'm not quite so convinced - straight away I see it's using the PSP script, that there's a new font and scroll effect on it that I don't think looks that hot. I see in the notes it mentions "access to Richter's alternate costume", which I guess is what you see at the start, too? Still - an interesting release!

                      Comment


                        Saturn news from a week ago... the code to unlock Clockwork Knight 1 in full in Clockwork Knight 2. Also a hack out there already that just enables it without inputting the code.

                        Comment


                          Originally posted by Tobal View Post
                          Saturn news from a week ago... the code to unlock Clockwork Knight 1 in full in Clockwork Knight 2. Also a hack out there already that just enables it without inputting the code.

                          So this is just like the Japanese Clockwork Knight 1 and 2 combined game but now in English? I wonder if it has all the hidden cheats found on the Japanese disc as well.
                          Edit, never mind, it's not. Both games are separate on this disc rather than being one large game. Or then again, are both games separate on the Japanese combined disc as well? I really can't remember now 😅
                          Last edited by Yakumo; 06-01-2024, 18:43.

                          Comment


                            Originally posted by Yakumo View Post
                            I wonder if it has all the hidden cheats found on the Japanese disc as well.
                            Edit, never mind, it's not. Both games are separate on this disc rather than being one large game. Or then again, are both games separate on the Japanese combined disc as well? I really can't remember now 😅
                            Something I've wondered and never really gotten to the bottom of - people have said for a while that the Japanese double pack version of CK1 (and presumably this "cheat" version) is actually running on the game engine for CK2. But try as I might, I can't see any difference - the only things I can even think are any different between the two games are the CK2 levels having some specific level gimmicks like riding the horse thing. Everything looks and feels exactly the same to me. Any ideas?

                            Comment


                              Originally posted by Hirst View Post
                              Something I've wondered and never really gotten to the bottom of - people have said for a while that the Japanese double pack version of CK1 (and presumably this "cheat" version) is actually running on the game engine for CK2. But try as I might, I can't see any difference - the only things I can even think are any different between the two games are the CK2 levels having some specific level gimmicks like riding the horse thing. Everything looks and feels exactly the same to me. Any ideas?
                              I think that's just Internet BS. Clockwork Knight 2 was in development the same time as part 1 because it's the same game. The original was intended to be much longer but due to time constraints they had to cut it short and release what they had.

                              The only reason part 2 looks a bit better than part 1 is because they had extra time to polish it up and add a few extra features.

                              Comment


                                Originally posted by Yakumo View Post

                                I think that's just Internet BS. Clockwork Knight 2 was in development the same time as part 1 because it's the same game. The original was intended to be much longer but due to time constraints they had to cut it short and release what they had.

                                The only reason part 2 looks a bit better than part 1 is because they had extra time to polish it up and add a few extra features.
                                Internet BS seems like the most plausible explanation to me. I can't see why they'd rush the first part out, then whilst getting the second part out, they'd inexplicably start messing around with the game engine for no obvious benefit and with no clear changes to anything. Then after all that, presumably spending extra time rebuilding the first game in the second game's engine to include it in a limited edition they were only selling briefly.

                                Comment

                                Working...
                                X