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Sega Rally demo (360 & PS3)

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    #76
    Originally posted by HHarm View Post
    But isn't a consistant framerate that's below 60 usually 30 because of the 2:1?
    Exactly. This is pretty much frame rate 101 but what the heck-

    HDTVs are 60fps. You either update every frame and get 60fps, or you update ever 2nd frame and get 30fps. Every third frame is 20fps.

    To get any other frame rate you either update eratically, ie. update frame 1,2,4,5,7,9,10 etc, skipping where you have to. This will give a very messy and ugly display. Or you can turn the vsync off, which results in partially drawn frames being displayed. (or tearing as people often call it)

    Sega Rally is vsynced and updates every 2nd frame, giving 30fps.

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      #77
      liked the demo , what chance this one being region free do you reckon i know most sega releases or all have been so far.

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        #78
        Originally posted by dvdmike View Post
        Im getting it on PS3 as its the lead sku it was made for PS3 and ported to 360
        I wish you'd stop posting that we already know it's a lie.

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          #79
          Originally posted by dvdmike View Post
          Im getting it on PS3 as its the lead sku it was made for PS3 and ported to 360
          Ahhh, this would explain why it's so **** then?!

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            #80
            Originally posted by Yoshimax View Post
            I wish you'd stop posting that we already know it's a lie.
            wassisden?

            PCWorld helps you navigate the PC ecosystem to find the products you want and the advice you need to get the job done.


            Sega confirmed that the developers developed the game natively on the PlayStation 3, later porting it to the Xbox 360, PC, and PSP.

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              #81
              As one of the devs of the game posts on this very forum and has already told us that it wasn't ported to anything, I reckon I'll believe that rather than what Sega told Gamepro.

              Can we stop the trolling now eh?

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                #82
                Originally posted by debug77 View Post
                It's eh, how you say, journalistic bull**** ?

                I have it from the horses mouth it was NOT WRITTEN FOR PS3 PRIMARILY.

                Jesus, given the ****-stack state of affairs of PS3 development as witnessed by shoddy ports of THP8, COD3, Rainbow6, GRAW2, features dropped from games like VT3, the slowdown in a semi-upgraded xbox1 game (NinjaGaiden:Sigma) and EA Sports wholesale inability to get the system to sing I'd have thought by now people would know fine well a dev would have to be a right idiot to make that the target platform.

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                  #83
                  Fair enough. I only know what I've read, and oddly enough, I don't read everything on the internet.

                  As you were...

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                    #84
                    Originally posted by Keith View Post
                    As one of the devs of the game posts on this very forum and has already told us that it wasn't ported to anything, I reckon I'll believe that rather than what Sega told Gamepro.

                    Can we stop the trolling now eh?
                    Ban request for said member for sullying the Sega Rally name!

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                      #85
                      If it wasn't...well, a bit rubbish...

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                        #86
                        Is there any scope to alter the steering on the full-version of this? Really didn't get on with it if I'm honest, struggled to keep the poxy thing on the road, let alone drifting around corners, even when using the grooves in the dirt left by the other cars.

                        It looks nice enough, some of the sound-bytes from Sega Rally of yore were nice to hear, but from the demo, it isn't Sega Rally for me. The cars didn't feel like that had any weight to them and I personally prefer the cars to slightly understeer than oversteer, which I found happening too often for my liking.

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                          #87
                          Why was everyone expecting something like the original Sega Rally? (unless perhaps you didn't look at any of the preview vids). Apart from the fact that everything happens in the top 2 gears and the speed seems almost constant regardless of what the speedo says, it was never going to be anything like it, especially with the ephasis on powersliding (Sega Rally had grip for the first bit of steering and then sliding with more emphasis, whereas, as bleeders says, there's lots of powersliding here and it's still not as fun or controllable as RC2 imho).

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                            #88
                            (waits for someone to say "because it's called Sega Rally" )

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                              #89
                              Well that's as good a reason as any isn't it? May as well call it something else if you don't want people to pre-judge the game.

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                                #90
                                Originally posted by Kotatsu Neko View Post
                                Exactly. This is pretty much frame rate 101 but what the heck-

                                HDTVs are 60fps. You either update every frame and get 60fps, or you update ever 2nd frame and get 30fps. Every third frame is 20fps.

                                To get any other frame rate you either update eratically, ie. update frame 1,2,4,5,7,9,10 etc, skipping where you have to. This will give a very messy and ugly display. Or you can turn the vsync off, which results in partially drawn frames being displayed. (or tearing as people often call it)

                                Sega Rally is vsynced and updates every 2nd frame, giving 30fps.
                                Well I'll put it this way, it's clearly a higher framerate than PGR3 or Dirt, which I thought were both 30.

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