Originally posted by DryRice
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Resident Evil 5 (PS3 / Xbox 360)
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Originally posted by djtickle View Posthow long has it taken you to get to there, hours wise?
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Originally posted by mr_woo View PostBeen enjoying what I've played of this so far and it is fun to play but it's just missing that special something that makes RE4 so good. It's not just nostalgia either as I finished RE4 again for the umpteenth time recently. Just little things like the Merchant in RE4 really added to the game, having a crappy menu between chapters is just gash and as a game it just feels more substantial than RE5 has so far, I also detest the way you can't actually move items around in your inventory unless you are in a break between chapters. Salazar in 4 is an awesome main bad guy too, he was a real creepy bastard who actually felt menacing. I do like Sheva though and as a character is someone I hope appears in other RE games.
I think the single player (well coop) is something that I'll play once or twice but never touch again. Only a third of the way through though so it could turn utterly mental later on. Not a bad game by any means and it's fun but I certainly wouldn't say it was as good as RE4 by a longshot so far, I'll reserve final judgement until I've finished the damn thing!
I swear I knew every single scene of Irving already.
Bossfights, they just suck.
I also hated the one on the boat. Didn't even use a strat to beat it but suddenly it fell (Sheva probably shot it).
Not a single moment they reach the excitement of the fight against Bitores Mendez.
Take El Gigante for example, in RE4 that was a SotC kind of fight. Now its just simply shooting.
Areas are not half as brilliant and menacing. Its Africa, but lacks the atmosphere of the continent. When racing through the savannah, you'd at least expect some fauna on the background.
Nah, RE5 has absolutely nothing on RE4 imo. Even the graphics, they are good but sometimes kind of sloppy. RE4 was more impressive looking in its time. Will I encounter a Krauser like scene in RE5? I doubt it. I for one don't really like the cutscenes either, they are not full screen and look grainy especially the flashbacks.
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I share what you're saying mate, esp about the cutscenes and story. Like i mentioned before, i really don't like the angle they've gone with Wesker... It just feels wrong somehow.
I loved how Resident Evil 4 took the franchise into a much needed new direction, and despite being more action-like, it still felt very much like a Resident Evil game (some of the end areas were still very creepy!). This, to me, doesn't... and seeing what happens to wesker just confirms this is miles away from what the series has to offer.
Still, it is undeniably fun... but, for me personally, it's trying too hard be something else and thus has lost that special-something that made the other titles in the series so unique.Last edited by Adam Stone; 13-03-2009, 11:53.
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Originally posted by ezee ryder View PostStill feels like a Resident Evil game to me, it is not that different to Resident Evil 4 at all which people absolutely adored.
they are not full screen and look grainy especially the flashbacks.
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Originally posted by ezee ryder View PostStill feels like a Resident Evil game to me, it is not that different to Resident Evil 4 at all which people absolutely adored.
The Enemies move alot quicker than in RE4, they move quite fast in this one, you are constantly running away from, turning around, firing off a couple of shots and then running some more.
The gameplay in RE4 was in many respects about your shooting acuracy, in RE5 the gameplay is about how good you are at legging it.
I prefer shooting things to running away to be honest, but in RE5 you spend as much time running as you do fighting.Last edited by rmoxon; 13-03-2009, 12:06.
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On the Ps2 RE4 had true 16:9 wasn't it
Anyway, I also mean the QTE cutscenes. They felt more brilliant in RE4. Don't know how to express. I think RE4 just rocks it, given they had more limited hardware to play around with.
Enemies are faster, but will stop in front of you. Since the enemy count is higher and the gameplay is not improved you indeed spend much more time running away. And thats where the level design comes in, I'd say that RE4's layout of levels was much smarter. Especially in the village. And again, given they had much less hardware to work with.
I also noticed another gripe yesterday; If sheva needs to kill the badguys upriver while you steer and she runs out of ammo, you have to backtrack, get out, give her items and go back. Why can't you do that when on the boat? It felt really stupid.Last edited by saturn-gamer; 13-03-2009, 12:13.
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The level design in RE4 was much better too, it had more wide open spaces that were better suited to the controls, here there are lots of small spaces and you are overwhelemed by enemies. Add that to the fact that the computer controlled Sheva is such a dumb ass and it can be relaly frustrating to play.
RE4 was a joy from start to finish, RE5 has quite alot of issues that its predecsor never had.
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Originally posted by rmoxon View PostThe level design in RE4 was much better too, it had more wide open spaces that were better suited to the controls, here there are lots of small spaces and you are overwhelemed by enemies. Add that to the fact that the computer controlled Sheva is such a dumb ass and it can be relaly frustrating to play.
RE4 was a joy from start to finish, RE5 has quite alot of issues that its predecsor never had.
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