It is indeed a bloody awesome game.
I can really appreciate how some feel that the way forward was at times a little too abstract, but equally I cannot help but applaud Valve for having the guts to be so abstract. Never, not once, was the way forward obscured to the player - similar to Limbo, if the player looked hard enough the answer, the way to progress, was always there, right there, waiting to be observed, waiting to be seen. Portal 2 may seem too obscure to some, but I think that is why it is so grand, because it really doesn't care - if you've got the right frame of mind - you WILL find the answer because it is right there, you just have to find it for yourself. It is awesome level design, amazing, and is very inspiring indeed.
I can really appreciate how some feel that the way forward was at times a little too abstract, but equally I cannot help but applaud Valve for having the guts to be so abstract. Never, not once, was the way forward obscured to the player - similar to Limbo, if the player looked hard enough the answer, the way to progress, was always there, right there, waiting to be observed, waiting to be seen. Portal 2 may seem too obscure to some, but I think that is why it is so grand, because it really doesn't care - if you've got the right frame of mind - you WILL find the answer because it is right there, you just have to find it for yourself. It is awesome level design, amazing, and is very inspiring indeed.
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