Graphics in videogames are now so good that I find myself really not caring at all about incremental increases in resolution and texture quality that ML might afford.
One thing I would say though is that while AI is now a buzzword generally, of course we've been talking about it in the context of videogame NPCs for decades. And yet the technology has not progressed very much at all. I wonder if built in ML chips and gen AI might open up some interesting gameplay possibilities in terms of what NPCs can do and how they react to the player, either in actions or speech.
Or even how environments deform and change during, e.g. a firefight (always seems weird to me that you lob a grenade into a room in CoD and the walls and floors are totally undamaged).
That would be cool.
One thing I would say though is that while AI is now a buzzword generally, of course we've been talking about it in the context of videogame NPCs for decades. And yet the technology has not progressed very much at all. I wonder if built in ML chips and gen AI might open up some interesting gameplay possibilities in terms of what NPCs can do and how they react to the player, either in actions or speech.
Or even how environments deform and change during, e.g. a firefight (always seems weird to me that you lob a grenade into a room in CoD and the walls and floors are totally undamaged).
That would be cool.
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