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    Originally posted by NeilMcRae
    jezz - more to come on that later mate

    I think alot of people expected more from Doom than it was ever going to bring. Doom is about lots of enemys coming at you and you running to the door to escape alive. Its not about solving puzzles or playing with your gonads under a microscope, its about volumes of enemys coming at you and balancing your ammo and health to reach the next exit. If you are playing this on the easy levels then you are missing out big time. It does have a story, not an amazing one but its good enough for Doom.

    I couldn't be more happier with Doom, it does exactly what it says on the tin.

    Regards,
    Neil.
    Got my copy today like the man says it does what it says on the tin.Also the sound is top notch not only the demons but the ambient sounds really do set the scene of dread and fear

    Comment


      Originally posted by Zero9X
      imo the intro is alot better than half-lifes at least your not stuck on a transporter thingy and not having to do anything.
      I'd ****ing hope so. 6 years to think of a better intro well spent then.

      Comment


        Double post..

        Strange. Posted half way through writing the other below.
        Last edited by Concept; 10-08-2004, 01:12.

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          I'm not that impressed with how Doom III is performing on my system, especially when I read reports in this thread with people on lower specifications hammering mine pretty easily on the game. It's either run my 9800SE as a PRO (with artifacts) or take things as they are and accept my 9800SE is about as good as a 9600.

          I only get around 25 fps in timedemo running the game at 800x600 (high), or 21 fps at 1024x768 (medium). My system is an AMD 64 3200 + with 1GB DDR RAM running a 9800SE. I was expecting better upon hearing how easily others seem to be running it at decent levels.

          Other than that, Doom III is a superb game. It's the Doom experience for the 21st Century generation.

          Comment


            Originally posted by Chain
            Looked around and found this mate:



            Doesn't appear to support widescreen natively but with a little tinkering all seems cool
            Thanks mate.

            It's a shame D3 doesn't have any proper wide screen support. The first 2 games I tried on my PC, Nascar 2004 (came with graphics card) and Far Cry both supported it straight off and Nascar is one of the worst games I've ever had the misfortune to play.

            I don't particularly want to have a wider FOV (which the article suggests) as
            1. I don't care for the distortion
            2. I doubt it will be quite as scary when you can so much more.

            Comment


              This game is fab.

              I can no longer bring myself to give a **** about Halo 2, and trying to play the original with a few friends the other day was tough for me to get back into... I just can't be bothered with tactics, or shields, or sniper rifles or 'two guns only' any more.

              I know it's a step backward rather than forward in any respect but the graphics, but I think that's why I've fallen in love with the thing. However, now I'm past the original 'wow' of the thing, I can see quite clearly why it wouldn't be everybodies cup of tea.

              But it is mine.


              Edit - However, Doom 3's multiplayer is currently pretty weak... I've got no problems with 4 player deathmatch, but the levels all feel a little spacious for it, tbh.
              Last edited by Corrupt Rose; 10-08-2004, 09:28.

              Comment


                Originally posted by csuzw
                I don't particularly want to have a wider FOV (which the article suggests) as
                1. I don't care for the distortion
                2. I doubt it will be quite as scary when you can so much more.
                Hopefully they'll support it natively soon - I've seen some pics of Carmack's workstation and he's got a couple of monster widescreens, so the lack of support came as quite a suprise.

                As for the FOV, the guy has it set to 120, while default is 90. I'd try 100 to 110, fisheye can be annoying and everything [the big scary monsters!] will seem further away.

                BTW I don't have the game yet; or even a PC to play it on, so I can't really comment :?

                Comment


                  Originally posted by Concept
                  I'm not that impressed with how Doom III is performing on my system, especially when I read reports in this thread with people on lower specifications hammering mine pretty easily on the game. It's either run my 9800SE as a PRO (with artifacts) or take things as they are and accept my 9800SE is about as good as a 9600.

                  I only get around 25 fps in timedemo running the game at 800x600 (high), or 21 fps at 1024x768 (medium). My system is an AMD 64 3200 + with 1GB DDR RAM running a 9800SE. I was expecting better upon hearing how easily others seem to be running it at decent levels.

                  Other than that, Doom III is a superb game. It's the Doom experience for the 21st Century generation.
                  My machine is more powerfull than one of the machines used in the offical benchmarks and i get just over half of what they said the other machine could do in timedemo 1.

                  It's obvious that they never switched v-sync on because without it you get a massive boost in performance.

                  Without v-sync on my machine beats the review machine but with it on it's way behind.

                  Also there are to many people who think 20-30fps is silky smooth so i just take what they say with a pinch of salt.

                  Comment


                    V-sync hasn't affected my timedemo results in the slightest. Triple buffering sorts that out. I can't get timedemo 1 to exceed 34fps though, doesn't seem to matter what I try.

                    In game - with showFPS turned on - my framerate staggers erratically from 9~60.

                    Meh.

                    Comment


                      Originally posted by Chadruharazzeb
                      V-sync hasn't affected my timedemo results in the slightest. Triple buffering sorts that out. I can't get timedemo 1 to exceed 34fps though, doesn't seem to matter what I try.

                      In game - with showFPS turned on - my framerate staggers erratically from 9~60.

                      Meh.
                      V-sync effects my time demo results even when triple buffering is on.

                      Triple buffering is automatically enabled whem you set v-sync on, you don't have to enable it with any commands or anything.

                      It must be on because my frame goes up to 60 fps in a normal game. If tripple buffering wasn't on when i enabled v-sync then i wouldn't get past half my refresh rate of 60hz/30fps.

                      The tearing in Doom3 is robbing anyone with a high end machine of fps. In my case about 20fps.

                      Comment


                        Silly question; but what's the syntax to enable the in-game timedemo?

                        I been using FRAPS in the mean-time, which varies from 30-60fps.

                        Thanks.

                        Comment


                          Well, timedemo isn't strictly done in-game (can be done from the menu screen), the command it timedemo demo1

                          To show the framerate while actually playing, it's com_showFPS 1 (I think)

                          Comment


                            Thanks for that.

                            Comment




                              Just goes to show that none of the offical bencmarks were conducted with V-sync on even though they should have been.

                              98% of people will need to enable v-sync so take these bull **** "official" benchmarks with a pinch of salt

                              Just take around 16-20fps off the official benchmarks if you have a high end machine.

                              Comment


                                LOL nvidia don't include tripple buffering with their OpenGL driver

                                I wonder how the ATI cards would compare against the Nvida cards when you can turn on v-sync AND triple buffering with the ATI cards?

                                If you don't want tearing then the ATI cards would probably beat the Nvidia cards.

                                Ive just read a post from someone who can get rid of the tearing with an ATI card and not lose any fps, unlike the Nvidia cards where you have no choice but to lose fps with v-sync.

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