Wow even through you tube the sound seems so much richer than any other GT game. I hope the engine sounds are spot on like Forza. I love a good Flat 4.
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It was breathtaking, no were near prologue and nothing like the TT. It felt to me like a new build, but most likely they simply improved the FF on the DFGT A LOT! I simply felt every twitch and could really push the car to the limits of its traction and after that it broke loose....but the astonishing thing was that catching a slide required quick thinking but if you gripped the DFGT as you should you could actually feel the slide coming on a second before it does and the moment its breaks traction and providing you're quick enough you can catch the slide, correct it and drive on: so satisfying to be able to use real life techniques and seeing GT5 respond in a correct manner! All I have to say is that I felt every bump and corner on the Ring. It felt so special and trust me, once the game is out and we can simply take a car and drive the Ring you will instantly LOVE the physics and the FF.
I cannot praise PD enough for this because finally it felt the way it should have felt many years ago starting with prologue; this feels real, it feels exciting and makes you try harder; you can now without doubt be a great consistent driver. I LOVED IT!Having driven 400 kilometers to get there and face the enormous amount of people to get to GT5, I thought I'd give my impressions from the latest GT5 build. I hope you enjoy. First of all, I don't think I'll be going to Gamescom again IF there is no GT present(or Diablo 3); It was way too...
Originally posted by nakamura View PostWow even through you tube the sound seems so much richer than any other GT game. I hope the engine sounds are spot on like Forza. I love a good Flat 4.
Although as you said the sound are indeed improved over the previous games i believe that still remains one of the weakest links in the series and is one of the things that Forza doing better
But IMO and from what i have Seen/played till now
GT5 > Forza 3
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Not many people would agree with you thereBut if anything, that shows how subjective this all is. But lets be honest, given this is one of the best examples of poor project management in recent memory in the industry, seeing almost three titles being released by the competitor during it's development (and the profits that come with that), for Sony's sake it has better be proportionally better and more successful.
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Originally posted by polygon mountain View PostNot necessarily , Time isn't the only factor to judge if a game will end up being better than other just because it was released later
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Please give us a polished product that is visually and tecnically sound. No screen tearing at 1080p and full accurate 7.1 uncompressed sound. Please let the damage model be weighty and life-like - no more bumper cars from the previous games/or driving at 100mph into brick walls and not incuring damage. Please let the damage be accurate. I want to see bumpers hanging, glass smashed, bonnets crumpled, tyres blown out, wheels coming off, sparks etc.
Please let the AI make errors and really challenge you throughout (no driving around like a formation of red arrows)
If you cant do these things - please take another year to get them sorted. No half arsed product like GT 5 prologue please
lets aim for 'a real driving simulator'
not too much to ask, i hopeLast edited by dvdx2; 25-08-2010, 11:55.
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Originally posted by Number45 View PostThe internet will pronounce this a failure critically and commercially regardless of any information to the contrary, I predict.
As far i can recall all GT games have been massive successes (commercially and financially) - i cant see this being any differentLast edited by dvdx2; 25-08-2010, 12:18.
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Has anybody even completed GT4 yet? that game was fricking huge and even broke my ps2 when i rounded a corner and mt capitan came into view.
How big is this going to be im so out the loop and haven't paid a single bit of attention to it. Also what's the damage model going to be like? half arsed or full on total sim like? or even variable depending on difficulty?
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