Good point dave. It's certainly not an issue for the 2 wiiu games I currently have. Was just thinking about 2 player mk8 with my daughter. firstly I'll need some kind of second controller and buying another wiiu gamepad is both excessive and impossible. Mia is happy to use the wiimote wheel but I think I'd rather use a smaller controller too. Suppose it's an excuse to nuu the pro. But if I bought a second wiimote I could use my classic controller pro couldn't I? And that would let us play the old wii sport resort 2 player as well.
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(Exporting to tumblr is best, try dragging these into a new browser tab - they're practically uncompressed)Last edited by dataDave; 22-05-2014, 10:01.
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Originally posted by dataDave View PostBut how do I know what pad to select to press 'A' on? This is why I gave up playing SSF4:AE - I just could never get my head around whether I should be using a pad or my arcade stick.
Maybe NNID service can scan through my total time spent on each Nintendo controller over the generations to automatically make a preferred selection for me? Can't the sensor bar then use magnets to make one levitate from where ever it's stored directly into my hands? Why don't Nintendo eliminate all of this confusion by putting cameras in the sensor bar so that I can control games with my bare hands - No need for ANY controller. That'd work!
Anyone know if I can use a SNES pad for this? Or the NES Max controller? Any good reasons why they wouldn't work? I'm completely BAFFLED!
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Please don't shoot the messenger!
If there's one Nintendo franchise that can be counted on to deliver the goods time and again, it's Mario Kart. As perha…
We can finally put that rumour to rest right here and confirm that Mario Kart 8 instead operates at what is effectively the console's standard 1280x720.Mario Kart 8 effectively operates at 59fps with a subtle but continuous stutter visible on-screen.
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