Whatever happens, Leon has to return.
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Resident Evil 5 (PS3 / Xbox 360)
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You never know, they could really be making a proper RE game for the Wii. The dev team is free to work on whatever after all...
But yeah, the series needs to return to it's psychological roots. You should really dread the sound of an enemy in a room. No more trained soldiers as leads, no more dissolving corpses and zombies dropping ammo
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I'm quite annoyed at the absence of:
Yellow herbs (added a sense of progression and development to Leon);
Combining treasures (should have been expanded on - not ignored);
Proper giant fights (not just
ona turret
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Decent knife fights (Krauser was amazing);
Any interesting QTE (laser walls anyone?);
The missing third of the game (each setting seems to be missing a "middle"); and
Varied Boss fights.
In terms of the boss fights it is like RE:0 - fighting the same or similar creatures over and over again.
RE4 had amazing bosses - so varied and generally brilliant. RE:5 is still good but it just lacks imagination and has taken several steps backwards in the pursuit of unneccesary multiplayer functionality.
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Originally posted by Charlie View PostWow, that's pretty crappy if true. Are you sure you've cleared every chapter? My co-op buddy played though the entire game from start to finish with me but because he lagged out and rejoined a few times he had to go back and re-play a couple of chapters in their entirety.
Plus, one of the next games for me to go through is Dead Space... which I'm suspecting is gonna blow Resi 5 out of the water
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Its not often that i agree with IGN but i have not seen it posted yet and its a great read and mimics my thoughts exactly. Here are some snippets:
IGN
Co-operative modes in games are generally great. It's fun to share the experience with someone – but sometimes, the nature of the game goes against the need for co-op play. We think Resident Evil is a good example of a game where the sheer nature of survival horror games really needs the player to feel alone and scared. Clearly, that's hard to do when there's another character beside you the whole time, or your buddy is on the couch, sharing the experience with you.
In RE4, the changes were refreshing and, most importantly, never at the expense of atmosphere. It added a lot of flavour with its over-the-shoulder perspective, the villages and castle settings and the non-zombie villagers. In RE5, however, things feel amiss. It lacks tension, thrills and focus. It's still a really great action game – but it's not Resident Evil.In the right situation, a slow, crawling zombie, clawing away at the pavement or taking swipes at you through a door, can be a truly atmospheric, frightening thing. None of this is to say that we don't love our giant, mutant moths and oozing, tendril-covered super-mutants. No. These can stay – but it needs it be used sparingly. While we're on the topic, how about introducing limb-specific damage, Capcom? Dead Space has made us hungry for limb slicing.
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Originally posted by PeteJ View PostAbout the actual game - is there any point in keeping the treasures?
I'm actually really enjoying this, Sheva isn't annoying me at all and I'm constantly at next to no ammo so the action feels tense. It isn't as good as number 4 but still good...only just made it to chapter 3 mind!
The selling of treasure just seems to be there becuase it was in the last game, but becuase you can no longer combine them its yet another thing which worked better in RE4 than here.Last edited by rmoxon; 19-03-2009, 11:25.
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"In RE4, the changes were refreshing and, most importantly, never at the expense of atmosphere."
Well, I'd say RE4 did sacrifice a lot of tension compared to the older titles but the joy with RE4 was it didn't do what RE5 has done and sacrificed all of the tension. The more fluid the controls get the more the tension is harder to generate which is fair enough but RE5 just doesn't bother trying.
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